﻿using System.Collections.Generic;
using XLua;
#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif

namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;

    public class UnityEngineTextAssetWrap
    {
        public static void __Register(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            System.Type type = typeof(UnityEngine.TextAsset);
            Utils.BeginObjectRegister(type, L, translator, 0, 1, 3, 0);

            Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToString", _m_ToString);

            Utils.RegisterFunc(L, Utils.GETTER_IDX, "bytes", _g_get_bytes);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "text", _g_get_text);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "dataSize", _g_get_dataSize);

            Utils.EndObjectRegister(type, L, translator, null, null, null, null, null);

            Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);

            Utils.EndClassRegister(type, L, translator);
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    var gen_ret = new UnityEngine.TextAsset();
                    translator.Push(L, gen_ret);

                    return 1;
                }
                if (
                    LuaAPI.lua_gettop(L) == 2
                    && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)
                )
                {
                    string _text = LuaAPI.lua_tostring(L, 2);

                    var gen_ret = new UnityEngine.TextAsset(_text);
                    translator.Push(L, gen_ret);

                    return 1;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.TextAsset constructor!");
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_ToString(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.TextAsset gen_to_be_invoked = (UnityEngine.TextAsset)
                    translator.FastGetCSObj(L, 1);

                {
                    var gen_ret = gen_to_be_invoked.ToString();
                    LuaAPI.lua_pushstring(L, gen_ret);

                    return 1;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_bytes(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.TextAsset gen_to_be_invoked = (UnityEngine.TextAsset)
                    translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushstring(L, gen_to_be_invoked.bytes);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_text(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.TextAsset gen_to_be_invoked = (UnityEngine.TextAsset)
                    translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushstring(L, gen_to_be_invoked.text);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_dataSize(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.TextAsset gen_to_be_invoked = (UnityEngine.TextAsset)
                    translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushint64(L, gen_to_be_invoked.dataSize);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
    }
}
